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WebGPU Water
Original by Evan Wallace
Ported to the PlayCanvas Engine.
Interactions:
- Draw on the water to make ripples
- Drag the background to rotate the camera
- Scroll to zoom in and out
- Press SPACEBAR to pause and unpause
- Drag the sphere to move it around
- Press the L key to set the light direction
- Press the G key to toggle gravity
Features:
- Raytraced reflections and refractions
- Analytic ambient occlusion
- Heightfield water simulation
- Soft shadows
- Real-time caustics
Tile texture from zooboing on Flickr